October 2007

The Phantom Hourglass - Finished!

The Phantom Hourglass - Finished!

A few weeks ago I finished The Legend of Zelda: The Phantom Hourglass, and I was so excited that I took a picture. Huzzah!

Via Flickr.

Why collaborative research analysis rocks out.

Why collaborative research analysis rocks out.

Via disambiguity.

The joys of ‘porting

The joys of ‘porting

I can’t wait to play Portal for myself. Looks like mind-bending fun.

Via collision detection.

Google hits vanity ring

Google hits vanity ring

Google Hits Vanity Ring - this is on my Christmas list!

3D RSS feed visualizations - data visualization & visual design - information aesthetics

3D RSS feed visualizations

How to optimize landing page performance

How to optimize landing page performance

I recently worked on a landing page project, which is not something that I’ve done before. This article has a nice list of that would have been helpful at the time.

Girls and games

Just read a good article on recent efforts by gaming companies to appeal to women, and how they often completely miss the mark. I’ve been into video games ever since the first Nintendo came out (I was obsessed with getting it after passing the first level of Mario at a friend’s house on her brother’s game system. I saved up my allowance for a year — bear in mind that my allowance was $1 a week — and when I had $50 saved, my parents took pity on me and sprung for the rest), and I’ve never once thought that the available section of video games was somehow not available to me because of my gender. I think that the one thing that has opened up video games to women (traditionally non-gamer women, that is) over the past few years has been Nintendo’s development of alternative interfaces (Wii, DS) as well as an emphasis on more open-ended gameplay (Nintendogs, Brain Age, Wii Sports). But it doesn’t seem like these improvements are enjoyed exclusively by women — boys like them too.

Moral of the story: by focusing on improvements to the overall user experience, Nintendo has made games more accessible to everyone who isn’t a gamer, including many women. Contrast this approach with that take by Ubisoft, as described in the above article, and you’ll see what I mean.

And if you ever catch me playing a game about raising a baby? Shoot me.

Via Jezebel

Design Shack

Design Shack

As I’ve been redoing this blog, I’ve realized how out of practice I am with CSS and web development in general. I haven’t performed this type of work in a job for years, and although I always noodle around on my own, my code-ninja skills are a bit rusty. Design Shack has a nice gallery of inspirational CSS-based designs that helped me get back in the swing of things!

Via Signal vs. Noise

Crackbook

Crackbook — Excellent spoof on Facebook

From the site: “Crackbook is an addictive social utility that makes you feel that you’re connecting with people when actually you’re just not.”

Via House of Naked